Quick Facts: Base's popular game World PvP: 3-day volume exceeded $23 million, combining the concepts of MEME, GameFi and SocialFi

By Nancy, PANews

With the strong rise of Base, its ecological projects have attracted much attention from the market. Recently, the game called “World PvP” quickly became popular in the community as soon as it was launched, and gained the official attention of Base. In this article, PANews will analyze the game mechanics and market performance of World PvP.

According to the official introduction, World PvP is a strategy game that combines the concepts of MEME, GameFi and SocialFi, and its gameplay is that 211 countries compete for the highest market capitalization of tokens within 30 days, and the country with the highest market capitalization at the end of each season can unlock nuclear bombs to “plunder” the liquidity of another country. Countries hit by nuclear bombs will be eliminated, and 50% of liquidity will go to the countries with the highest market capitalization, and the rest will be randomly distributed to other surviving countries. Not only that, but the winning country will also receive a pool of ETH accumulated in its taxation of Tokens from all countries, which will be used to purchase and burn the country’s Tokens. The game will be played in a 30-day cycle until the last winner remains.

速览Base走红游戏World PvP:3天交易量突破2300万美元,结合MEME、GameFi和SocialFi概念

From the point of view of the rules of participation in the game, each country issuance its own national ERC20 Token, and a system similar to Pump.fun is introduced in the game, and users can directly exchange it for the country’s Token by depositing ETH to participate, and the platform will charge a 2.5% fee. Once the country’s Token market capitalization reaches $333,000, it will also be deployed to Uniswap v2 (4 countries are currently eligible). Once a user becomes the largest holder of a country’s Token, they become the president of that country, thus having the right to decide on the launch of nuclear weapons. In this process, players can compete for the position of president by sending Tokens to the same Address in a team. Of course, in order to avoid the supply of national Tokens being monopolized by 1 person, World PvP reserves 1% of the supply of each country for giveaways and Airdrops.

速览Base走红游戏World PvP:3天交易量突破2300万美元,结合MEME、GameFi和SocialFi概念

At the same time, World PvP also introduces a social concept, each country has its own Token chat room, the player’s name will show the flag of the country holding the most long Token, and all users can also communicate in the global chat room. Among them, World PvP also introduces “mute” and “advocate” functions, where users can spend 0.1 ETH to block a user or promote their country token in a chat room. To spice things up, World PvP also allows players to decorate a country by placing an image on it for a certain period of time.

Dune data shows that since its launch on May 12, World PvP has exceeded $23.472 million in volume, with 5,642 players and nearly 3.56 transactions. According to World PvP’s fees, the game has realized about $5.868 million in revenue. In terms of user participation, the United States, China and North Korea are currently more popular with players, accounting for nearly 71.4% of the overall transactions. As of this article, according to the official website of World PvP, the game’s prize pool has accumulated more than $134,000.

速览Base走红游戏World PvP:3天交易量突破2300万美元,结合MEME、GameFi和SocialFi概念

On the whole, the gameplay of World PvP is similar to the previous popular “The Rug Game” last-place elimination game, which is quite playable and game-oriented, but at present, in addition to the community controversy caused by the carelessness of the country classification, as a game with strong attention economy attributes, the long-term game mechanism setting also makes World PvP considered or difficult to maintain the enthusiasm of players to continue to participate in the game, so the official has shortened the next game cycle to 7 days.

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