Daily Red Envelope Draw (Answer: LOGAN)



The success of Tipcoin marketing will cause X short-term chaos

By posting posts and has tags on X, you can earn points, and then through the rewards of points and tokens, users are expected to repeat the task.

I can't admit that there is some good content output, but I see more confusion, with a large number of users and BOT constantly posting in order to earn points, which can lead to the following results:

Content posted by KOLs and users about TIPCOIN will be banned by X

TIPCOIN WILL BE BANNED AS A MARKETING ACCOUNT BY X

HOW MUCH IMPACT CAN A TIPCOIN HAVE ON X, BUT I THINK THE BIGGEST IMPACT IS PROBABLY THAT OTHER PROJECTS SEE THIS STRATEGY WORKING AND ARE LIKELY TO FOLLOW SUIT, CAUSING FURTHER CONFUSION

A LARGE AMOUNT OF USELESS INFORMATION RELATED TO TIPCOIN OCCUPIES X'S PAGE FOR A PERIOD OF TIME, RESULTING IN A DEGRADED USER EXPERIENCE

When considering the maximization of viral marketing, the project team also needs to consider the impact on the overall environment, and should set a certain threshold when setting up related activities to avoid inauthentic content, BOT-created content, or prevent witches.

2. Points are calculated based on the following data

-Views

-Likes

-Replies

-Retweets

-Quotes

3. Users are given the expectation of airdrop tokens based on the points

This is also what many project parties should think about, project parties often hope to allow users to complete the construction of the project through the reward mechanism, but the task requirements and thresholds are too complicated, resulting in the traffic funnel is too narrow at the beginning, and how can we expect the scale of converted users to be when the introduction of traffic is too scarce at the first level?

We should think more from the perspective of users, how to make it easier for users to participate in the construction while getting rewards, and create a process for users to complete tasks.

Just like a newcomer entering the novice village of the game, he gradually grows up along the novice guide task, and in the process he experiences the fun of the game and gets the rewards he deserves, and on the one hand, he also completes the construction we expect.

IN SUCH A WIN-WIN SITUATION, WE CAN BUILD A NEW ATMOSPHERE OF WEB3.

Arguably, good content may be more important when everyone is pursuing marketing, but unfortunately there are quite few people who actually have the ability to create content.
BOT2.6%
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